Roll for the Galaxy is a dice rolling tableau building game by Tom Lehmann for 2-5 players. In the game you’re exploring the universe, developing new technologies, settling worlds, producing goods, and shipping those goods for money and victory points.
This game has a really nice classic Science Fiction aesthetic. Each tile is double sided with unique art, which are placed in a durable drawstring bag. The game also comes with a bucket of assorted colored dice. The dice aren’t engraved, but they’ve held up well to repeated plays. Included are convenient player screens that have a summary of every phase of the game facing the player. While the art is well done, the iconography is convoluted. Luckily, everything that uses iconography also provides a description below the symbols for those who are forgetful. There are also colored cups with embossed symbols for each player to roll their dice.
In the game you assign dice that you collect to five different actions (explore, develop, settle, produce, and ship). In explore you “discover” new tiles from the draw bag. In develop and settle you will put into play the tiles you explored. In the produce phase you produce goods on the worlds you settle, and in the ship phase you consume the goods you produced (receive victory points) or trade them for money.
We like that there are varied paths to victory in the game. You can produce and ship goods for victory points, you can build high value worlds and developments or you can build developments that will give you bonus points at the end of the game. We like how every phase of the game can be played simultaneously, but some phases can take a lot longer than others and one player could be sitting waiting around while the other is trying to decide which of 7 tiles he wants to add to his tableau. We like the powers that the developments can give you, even though we often forgot to utilize them. While the game is straightforward, we have found it is one of the hardest games to explain the rules to. This is mainly due to the part of the game where you are hiding your dice behind player screens, and also because of some phases are skipped on some rounds.
- Good overall presentation
- Multiple viable paths to victory
- Building up your tableau is satisfying
- Iconography is confusing
- This game is mostly solitary aside from trying to determine what phase your opponent will choose.
- Could be waiting a while for your turn as some phases take longer than others.
Final Thoughts and Rating
Roll for the Galaxy is one that we enjoy a lot and gets played frequently. We like that it has the same amount of strategy as many more complicated games and yet plays quicker than most of them.
Final Rating: [star rating=”8″ max=”10″ numeric=”yes”]